Province modifiers eu4.
This page was last edited on 17 March 2015, at 08:11.
Province modifiers eu4 trade_goods_size = 0. 25: Modifies the base Development Cost Modifier in a province. province_trade_power_value = 0. Personally, I dev when I have no better use Change the country modifier to whatever you want- most of the available modifiers are in common\event_modifiers and common\static_modifiers. Having multiple modifiers per province isn't really bad, modifiers have a very low performance cost and can be hidden. when u remove a pasha the province has the modifer 'pasha removed' for 15 years or so, i made the same mistake when playing and i couldnt finish the pasha disaster right away bc of it With a 10 manpower province and no modifiers (I tested a few of these in game but without modding finding the right mix of modifiers is difficult to test everything): Monthly Manpower = (10,000 + (250*10*(1+0+0))*(1+0))/120 = 104; With a 10 manpower province and 100% Provincial Manpower modifiers: Go to eu4 r/eu4. Add a Liberty Desire modifier for Burgundian Mission "King of the Franks" Convert and add land to trade company with less clicks Province-triggered modifiers and subject nations Others: Expand the availability of Anglican and Hussite Give the Black Army mercenary company a small infantry fire bonus in the Age of Exploration One of EU4's core mechanics is province development, which basically means how developed a province is. There could be a separate trigger, for example, look around for the name of which modifier you want and then copy it to where ever you want. 355K subscribers in the eu4 community. If you want to use your 25% adjacent province modifier you get about 5 provinces "deep" until the game ends. No Province 1. By stacking and using the build interface you can see your least expensive provinces to develop. Each of the three lists every province ID and name. mm. 25). 12 local_development_cost_modifier local_development_cost_modifier = -0. 31), but if you force a country to revoke a core on a province, the modifier is 40% (50% in 1. 5 good?), the Swedish copper mine (+5 good), Yemen coffee (+3 good?). You can draw conclusions from the base AE modifier that is shown in the peacedeal on roughly how much dev you took. The local autonomy is applied multiplicatively, so if a province has 100% local autonomy, the province tax amount will be of 0%. Keep in mind that none of the modifiers here are temporary (golden era, temp mission rewards, etc), as that is a whole other can of worms. For Castile specifically, you should have the monument in Alhambra for 5% admin efficiency and the one in Malta for -15% war score cost against other religions. So when you take more land, they deactivate but when you give them away you get the buffs again. If you have problems running eu4, the Sweden is the largest Scandinavian nation in 1444, however they start as a junior partner of Denmark. 1. eg: name = neva_estuary_modifier. ; About Europa Universalis 4 Wiki; Mobile view I've noticed that instead of defining the modifier in the history files, modifiers are instead simply referenced to. Provincial modifiers There's two trade goods that give -10% development cost in the province - Cloth and Cotton. Development is the measure of a province wealth and productivity. Autonomy also affects how fast a nation can enact government reforms, because the reform progress is reduced by the nation's average autonomy level; hence the lower the autonomy the faster the progress - the tooltip states the formula as I'm hoping someone can help me better understand what is going on with this new triggered province modifier so that I can clear the related missions. Mercantilism is a bonus to all provincial trade power, and global trade power modifier is a percent bonus to all your trade power in every node. true. gets the opinion modifier “Pressed issue over borders” towards the owner of the first province for 10 years worth: −30 opinion with a yearly decay of 2. Game Modding If you want a create an OP nation or just play around for fun, these are permanent modifiers. PS. Provinces in Lorraine. a lot of monarch pts should be put high on tier lists bc monarch pts are the most important commodity and resource in eu4. been a long time since I played eu4) that lists every modifier available. 2. tech) and a few other modifiers and is the reason why conquest speeds up significantly from the 1600s onward. Containing 4000+ provinces to conquer and tax, as well as numerous new mechanics to flesh out your EU4 experience. I tried looking this up online but I only seem to find the temporary modifiers. Looking for EU4 province IDs? Search our complete list! View all province IDs. Cloves +5% trade efficiency isn’t bad, but on its own, I don’t think it qualifies as one of the best. 79 Badges Given its historic importance it is actually quite awkward that it doesn't have a single province modifier. Supports goods from vanilla EU4, Trade Goods Expanded mod, and Anbennar mod. What they list beyond that is indicated below: Economic list of provinces – Development, trade good, trade node, and permanent modifiers; Geographical list of provinces – Type, continent, sub-continent, region, and area The buffs are province modifiers. Base tax [edit | edit source] But the tc state bonus on a territorial core gold province does and the goods produced bonus on a trade node from the percentage of tc too. Otherwise, ADM will be used the least, because it's the least abundant resource Go to eu4 r/eu4. Documentation for Europa Universalis IV modding. Modifiers: Yangtze Estuary: Owner: Riga: Culture: Balten: Culture Group: Germanic: Provinces in Baltic. also good is "event 1075" its the prospering times event that founds a new city and adds 11 development and a permanent modifier to a province Paddy Power Mar 17, 2024 @ 5:33am you should add in this one bro can you help me to change this modifiers on eu4 wiki how can i add this modifiers on to my country? your help will be so good https It multiplies the base production of the province, which is strong because that gives production income and trade value, meaning it has double the 1:1 value of other modifers and can be further multiplied from production efficiency and trade efficiency/steering. In this example it is 26. Modifiers: Granary of the Mediterranean: Owner: The Knights: Culture: Greek: Culture Group: Byzantine: Provinces in Anatolia. In EU4 it's only pixels getting slapped around The static modifiers file "\Steam\SteamApps\common\Europa Universalis IV\common\static_modifiers\00_static_modifiers. Merchants allow you to control how you use your trade power. Base trade power is 0. This page was last edited on 16 October 2015, at 07:40. If a trade company (TC) gets 50% The effect of autonomy on province warscore cost is added after all positive warscore cost modifiers are added. province_modifier [province id] This command shows the modifier values (boosts, etc) for the specified province ID. Also, even though building trade power modifier only works for that province, it can still offer a higher % than most other sources, and works wonders on high trade power provinces Check the province modifiers (grassland, desert etc) for how much it would cost to develop the land further. Does diplomatically annexing a nation with a unique province modifier (such as Venice's glass industry, Hosokawa's merchant council of Sakai or maybe even Calais' staple port) result in the maintaining of that modifier? EU4 is a game with a lot of math going on behind the scenes. The best you can do is the assign dev cost reduction and other modifiers to the province to offset the terrain differences. Converts to local_tax_modifier in for non-Common Sense owners. In 1. trade_goods_size_modifier Modifies the monarch power cost for development in a province. Clausewitz EU4 GUI Mod Editor; EU4 Mod Editing Tool - Wiki Page: EU4 Mod Editing Tool - A tool for editing history, map and common files in EU4 with a map display similar to that in the game. "Development Cost Modifier" was called where the given target is the country whose accrued AE you want to calculate, the base AE is province dev * 0. Content is available under Attribution-ShareAlike 3. 11. 24 if it still exists in your mod, but it also gives some other country and province modifiers. 11 permanent=yes } In game, this is what grants Dalaskogen a boost to goods produced. r/eu4. For example, if we wanted to track the number of times an event occurs for a country we'd want to use a variable. EU4 Commands. AirikrStrife Go to eu4 r/eu4. after the war was over I tried getting the alliance back, but that wants your provinces modifier skyrocketed to like -200. Per point of positive national tolerance towards the province's religion: true faith (same as country), heretics (same group), or heathens (different group). Yeah, trade isn't complicated at all Reply reply More replies These are the province modifiers. To add a province, first a color must be chosen. 303 - iron conquest_of_paradise. But different peace terms modify the cost further. 0 unless otherwise noted. Console Commands. Trade power comes primarily from provinces within the node (provincial trade power) and light ships doing "protect trade" in that node. It adds navigatable river into most place, many province modifier that are lore-related, moe advisor pictures and related UI changes. 39. Each type development has unique effects. Ofcouse its unlikely to have all provinces with that high dev but at least in europe its not unlikely that you wont get further than 10-15 provinces deep in the 121 years between 1700 and game ending. It's worth looking for All things EU4 Mods related. The +25% improve relations modifier, combined with high prestige and the advisor mean you're eliminating ~4 AE each year. Castonath has three provinces that can each The float is affected by all the calculations and represents the actual in game value, meanwhile the string is created based on that float value only when the game needs to show you that number and it holds the info on what ASCII symbols to use - so for example in Eu4 the true province cost is a float representing the percentage, for example Because it uses an event to add the modifiers. The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. I started this because I lost some hours trying to find clues to some information Go to eu4 r/eu4. Here is an example, from the province Dalaskogen in Sweden. Province 2026 is bugged, so move to 2027 and put in the name "Celtica" where the second What are your favourite stacking permanent modifiers in EU4? More specifically what missions and culture shift shenanigans can you pull off to get insane modifiers? As an example: I like forming Rothenburg > Switzerland > Sardinia-Piedemont > Italy to stack defensive modifiers as it gives me: Province war score cost (normal and vs other This page was last edited on 17 March 2015, at 08:11. When you form Italy, the negative modifier goes away. Go to eu4 r/eu4. This will show up as yellow on province interest. Tax dev has an identical impact everywhere outside of some special province modifiers (i. This is my piece. All round very good trade good. 5 for vassalizing, and target AE modifiers is the sum of the additive target modifiers listed in the wiki, slightly tweaked because the wiki is out of date (or perhaps just wrong). txt, which adds triggers for having or not having the modifier 00_event_modifiers. txt" is a text file that contains lots of modifiers associated with countries or provinces that don't change and are always there (i. +33% production efficiency and -10% advisor cost is a nation wide modifier. duration = -1. txt. Here's a breakdown of all the sources for dev cost: As a kingdom rank, the nation will desire the same culture group provinces, as empire , they will want all neighboring provinces. For one thing, almost every nation we consider great got that way via methods we wouldn't use today. There are the special precursor sights that any old-world nation can find with a conquistador in the new world. What you'll get, or at least what I always got when doing this, is the Pope in the Empire modifier which gives you -0. 1 dev without any modifiers equals 1 base ae. If you're outside of Europe, you'd be able to dump points into a province, spawn the institution, and get it much earlier than normal. date date in format yyyy. I think if a subject nation holds a province like Jerusalem, both the subject and liege nation should benefit from the modifier. Unjustified demands is great but warscore cost is one of the best modifiers in the game, together with ccr Reply reply 13,000 hours in EU4 and I learned something about friendly rebels today The base MTTH is multiplied by the 0. 3; 1; Reactions: Reply. Modifiers: Rhine Estuary: Owner: Ragusa: Culture: Dalmatian: Culture Group: Latin: Provinces in Balkans. Would deserve a monmument now, or at least some defense bonus in the light of the 2 - Diplomatic ideas are fantastic early on. The amount of trade power a province grants is determined though multiplying it's base trade power, by the modifiers that apply to that province. This page deals with commands used in the console. Trade and production of trade goods are two of the three main sources of income for a country, the third Suitable for batch history edits and quickly finding province IDs. Province events can have is_mtth_scaled_to_size = 1, this will cause MTTH to be scaled up as the number of provinces their owner has increases does not accept the culture of the first province. This website is not affiliated with Europa Universalis IV or Paradox Interactive. The first one gets cleared when the owner of the province changes, the later one as the name suggests is permanent and does not get cleared. Getting started Religion modifier is 50% for same religion, 0% for heretic religion, -50% for heathen Culture modifier is 50% for same culture, 25% for different culture in the same culture group, 0% for unrelated culture. If you want to take as much land as possible this is what you want. Province triggered modifier does not need to be active. 24 iirc it was 17 dev province if all provinces have equal cost. Italy is the only country in the game which can remain Catholic and hold Rome without a penalty. 0% Global modifier: Privateer Efficiency: +50. 25. Here are the IDs of provinces that in on the same region as Reims:Province Province ID; Aix: 201: Looking for EU4 province IDs? Search our complete list! View all province IDs. All over the place! +10% Provincial Trade Power Modifier-50% Harsh Treatment Cost-30% Improve Relations-5% Administrative Efficiency +10% Construction Cost +10% Technology Cost +30% Institution Embracement Cost; Troll Military +50% Recover Army Morale Speed-10% Fire Damage Received +25% Reinforce Speed +15% Fort Defence EU4 Modifier Lookup-by joelzhl (Data current as of patch 1. Province triggered modifiers are very different from country triggered modifiers, both in how they work and how they should be used. 3. Humanist ideas have +30% improve relations, but this costs paper mana, which is arguably more valuable. Duration is in days. The 4 main modifiers that affect LDC are Terrain, Climate, Trade Goods and Centres of Trade. , they're static). This guide introduces some basic explanations of the different ways modifiers are calculated and used, allowing you to make better strategic decisions about which ones are worth pursuing. Code Lists. Sweden's primary culture is Swedish, of which they are the primary nation. (likely your capital) But if you want to spawn a later institution and your capital is 40 dev try a 17 dev farmlands/grasslands province Doing the quick and very sloppy math, it kinda adds up. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing ⇧Shift+2, Alt+2+1, ⇧Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). Here are IDs of provinces that are in the Since EU4 first came out many of its featured religions have been further developed and fleshed out with unique mechanics. Land Attrition modifier kicks in when a unit is over supply limit, or when it's sieging a province. For single province modifiers: Jerusalem: +1 missionary, 0. e. If you try to play with a map mod (like Typus or ET), some provinces will get the wrong modifiers, because they'll probably have different IDs. I want to know of any provinces with unique good modifiers like the Skane fish market (+1. +0. It super satisfying seeing 30k Frenchmen sieging one province in Switzerland for 10 years while the entire population of France dies Modifiers: Emporium: Owner: France: Culture: Francien: Culture Group: French: Provinces in France. 0% Power Projection from Insults: +100. Well I just found a way to complete the mission I just need to move my capital to a province that produces the trade good I need. and a trade building adds a certain percentage modifier to province trade power. It is entirely normal to only be able to annex a handful of provinces in the early Nope, they are static, and don't move from province to procince. In this example, we use the country tag for France (FRA), and the ID for the Prestige modifier ('prestige'), meaning this would print France's prestige modifier value to the console. If you hover over the icon, you can see the expiration date and other details. An alternate method is making a mod with a decision to remove the "muslim_resistance" modifier that only the player can use. add_province_triggered_modifier = test_modifier Adds a province triggered modifier to the current province scope. Supply limit affects how many troops a province can hold before suffering attrition. Feel free to ask questions on developing a mod, getting feedback, or even ask if a mod already exists. The tooltip over These each show information for every single province in the game. Every time you develop a province it gets a little closer to spawning an institution. If it's for Renaissance, I'll have to spend MIL the least just so I won't fall behind on MIL tech. . 5 prestige, and 2% heretic missionary strength for Christian, Muslim, or Jewish faith. Most development cost reductions affect your entire country and Universities can be built anywhere, but there are a few province-specific modifiers which you cannot influence. Permanent province modifiers persist, but most province modifiers which last till the end of the game are not permanent province modifiers. When you execute this command, a list of all the current modifiers applicable to that country will pop up. Though there are many reasons to get Quantity idea, the supply limit portion is NOT, because you'll get *a lot* more of that from tech, and they're additive. Province mechanics Autonomy • Buildings • Canal • Capital • Core • Province: Basically in your document/pdx/eu4 folder create a file calling it a. Scopes to one province that shares a border or sea zone with the current scope that is friendly to the current scope (meaning its owner is the same or has positive relations). Because it uses an event to add the modifiers. This The province_modifier command in Europa Universalis IV is used to view or change the modifier values of a province. siege ability country_modifier - Show country modifier values. Obviously try the provinces with the best dev cost modifiers first. Multiplicative 1. This page includes help on how to use the command, argument explanation and examples. This can be done on the state interface by selecting the concentrate development button. Nope, they are static, and don't move from province to procince. Giving power to the most developed should increase absolutism. They get rid of religous unrest malus in return for being unable to be converted, provide some province modifiers and double a provinces trade power. Please help with verifying or updating this table. 2 per dev as well as +5 for a natural harbor or emporium (inland trade center) or level 1 trade center, +10 for an entrepot or market town or level 2 trade center, you also get If you need slaves in the capital, you could use the event institution_events. And then there is also the possibility to raise local autonomy, and EU4 Permanent modifier event IDs. Best Province in EU4? What is the best province in the game, based on things like development, development cost, strategic location, and its value in terms of trade? I've been wondering this for quite a while, I'd like to hear what you guys have to say. My current mod is That province modifiers are typically more important than the starting dev, the typical modifiers, I even said the exact same number -60% for the example of a typical dev cost reduction and the exact same province lower doab as the best province to dev in. Province warscore cost reduces the cost of taking provinces. Province manpower is the amount of soldiers each province contributes to the national manpower maximum. Your question has to be answered on a script basis. the classics are of course admin efficiency, CCR and sometimes aggressive expansion impact. Anyway. dd - Changes current date time - What time is it? oos - Make the client go oos print_modifiers(file) Posted by u/LunchboxPhysics - 1 vote and 2 comments 300 month is 25 years. 5 yearly legitimacy Trigger: has atleast 8 cities -1 national unrest Trigger: Country Chimu does not exist, can not have been chimu, own Lima, Chanchan, Piwra, Tucume -5% admin tech cost & -5% dip tech cost & +10% stab cost Variables can operate in country and province scopes, and in both effect and trigger contexts, although the commands and conditions used in either context differ. Modifiers are applied to a scope directly by an effect, or by being coded into some other mechanic (like the modifiers a country gets from its . From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy dev cost mainly depends on province modifiers: terrain, climate, trade good like cloth, center of trade, state edict and later buildings it is very hard to stack dev cost reductions to make a bad province cheap. remove_province_modifier = annoyed_people: Removes an already assigned province modifier from the current province scope. 2) adm_tech_cost_modifier; advisor_cost; advisor_pool; army_tradition; army_tradition_decay; province_trade_power_modifier; province_trade_power_value; range; rebel_support_efficiency; recover_army_morale_speed; recover_navy_morale_speed; reduced_native_attacks; For any nation in the game, get to 100 absolutism for max admin efficiency from absolutism and take diplo ideas for province war score cost reduction. Btw it's important to know some syntax the smallest unit is the territory, but in the files, this is called a province, some triggers might also call it a city, so this can be confusing. Development is further divided into base tax, production and manpower. These may include factors such as economy, military, technology, and province related modifiers. In it you would write the "code" to spawn the building { add_building = textile } (this will add the building textile on the province with ID 1, you can check the Id of a province with the debug_mode in game) obviously you need to build the appropriate building (as in I managed to get to -428% dev cost (and -333% without counting the local dev cost bonuses), enough to get to the lowest dev cost even for a 51 dev province. Once Go to eu4 r/eu4. Note 1 : there is a maximum size of number that a variable can hold. Values over 2,147,484 Hello this is my first time posting here, but was told that this would be the best place to suggest new things to be added to eu4, so me and couple of my other developer friends got together and thought of some Effects, Triggers, and Modifiers we would like to see implemented, as these could really open up what can be done with modding. Adding country modifiers to a province scope will This is a manually compiled list of permanent global modifiers. It's got really good value and an amazing trade good bonus and province modifier. I hope Provincial Modifiers and things like the Emerald Bhudda continue to be implemented, because they seem like good ideas that could be helped with just a small QOL change. Both A map of the minimum possible unique development cost using the modifiers of trade goods, terrain, climate, lvl 3 center of trade everywhere possible, and monsoons. We process personal data such as browser information and IP adress for analysing our website and e-commerce performance. Members are considered 'Princely states' and their heads are 'Princes'. 305 - naval supplies or salt The country_modifier command in Europa Universalis IV is used to show the value of different modifiers within a specified country. Upvote 0. Some of the development from provinces in the state is turned into monarch power, which is then used to develop the capital. 50 prestige monthly. It will be red when they have an actual claim, either through fabrication or through missions/Perma claims. EU4 Beginner Tutorial #2 - Trade. When executing the command province_modifier you must specify a I've noticed that instead of defining the modifier in the history files, modifiers are instead simply referenced to. -1 duration is permanent. Yeah, events can only really be fired by on_actions and other events. most things are capped at -90% (CCR at -80%). 1; Reactions: Reply. Contribute to vawser/EU4-Documentation development by creating an account on GitHub. Report. 0% Blockade Force Required: +100. province_modifier - Show province modifier values. Reply reply SCDareDaemon EU4 Wiki main page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums Event modifiers are modifiers which are the results of events, these are separate from the opinion modifiers below. Hazes4ever Second Lieutenant. Press the up or Groogy (main eu4 developer) said that the engine will have to be modified to support such thing. Get the province ID for Rhodes in EU4. Modifiers: Market Town: Owner: Brandenburg: Culture: Saxon: Culture Group: Germanic: Provinces in North Germany. EU4 Modifier Lookup-by joelzhl (Data current as of patch 1. 1 add_province_triggered_modifier <modifier> The province triggered modifier to add. You just have to do some math to figure out if it is worth it. So during an internal conflict, I got a modifier called `Domestic Improvements`it was supposed to go away after the internal conflict went away but it`s stuck and now I have -5 diplomatic reputation permanently. It is computed as follows: = (+) (+ +) Therefore, for example, if base manpower is 1,000 and the local manpower modifiers added up to say +100%, and national manpower modifers add up to +50% and local autonomy say 77%, then the calculation would be: One of the most fun things to do in EU4 is to stack modifiers up to a point where iti becomes hilariously broken. Even eu4 itself supports simplifying repetitive stuff using scripted_effects and scripted_triggers. Here are IDs of provinces that are in the same area as Metz:Province Province ID; Barrois: 187: メッカ&メディナで宣教師が増えるのはProvince ModifierではなくTriggered Modifierだから別物 -- 2020-01-08 (水) 18:11:41 ソトゥータの情報出てこないなんでパラドはこんなところを選んだんだ -- 2020-01-16 (木) 22:10:20 The triggered modifiers for Riga province is very OP. Definitely make a backup Modifies the monarch power cost for development in a province. Actually their local province modifiers are -20% dev cost if loyal and +20% trade value modifier. Heck even if u don't need to spawn institutions, cloth is great for deving production and manpower in Get the province ID for Jerusalem in EU4. Province: has_rebel_faction = REB: has_regency: Boolean: Returns true if the Inca. 12 years to reduce AE from 50 to 0. The level of development of a province contributes to local trade power, land and naval force limits, supply limit modifier and the total number of buildings that can be built in a province. modifier= { modifier="stora_kopparberget_modifier" date=1. ; About Europa Universalis 4 Wiki; Mobile view You could probably search for the name of the modifier ("muslim_resistance") and see if you can find it mentioned near your tag ("SUN"). Modifiers: Natural Harbor: Owner: Lorraine: Culture: Burgundian: Culture Group: French: Provinces in France. 75 for annexing or province dev * 0. 4K votes, 51 comments. The owner of the neighbouring province: gets a ‘Diplomatic Insult’ casus belli against the owner of the first province for 3 years. My favorite modifier to stack is Siege Ability. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. For actually taking the province, the modifier is 80% (100% in 1. Reply reply More posts you may like r/eu4. 5 Feel free to tag me, itsbenter in #eu4-modding if you encountered bugs, have suggestions, or ideas to improve the mods. To give you a better and more personal experience we use cookies and third-party tracking tools. Thanks for all the help man. Capital province depending on total country development (-5% to -50%, +5% per 100 development) Farmlands terrain (-5%) Center of Trade (-5%) Cloth or cotton trade good (-10%) What should be reworked in eu4 The above command would print the value of the 'army_tradition' modifier for Germany (GER) to the console. There are two ways a province modifier can be applied to a province: Either via the add_province_modifier effect or via the add_permanent_province_modifier. nopausetext - Toggles the pausebanner for nicer screenshots. Does anyone know how I could remove this modifier through console commands or in game actions? This guide is to help those who have a little knowledge on programming language and want to start modding for Europa Universalis IV. All modifiers are sorted into one of two internal scopes: country and province. As for which category, it depends on my own situation. I'm trying to figure out how to add a lot of permanent province modifiers to some provinces using an event or decision at the first day of a started game. 31). They can be gained by decisions, as rewards of missions (listed in /Europa Universalis You should be able to code it as an event modifier just like the estuary and add it with add_province_modifier or add_permanent_province_modifier (if it should Up-to-date, detailed help for the Europa Universalis IV (EU4) command province_modifier. : The descriptions for the province modifiers were taken from "worldatlas", "wikipedia", "civilopedia". 30 ducats. Presumably removing the appropriate mention of it would get rid of the modifier. As far as I remember, Eborthil gets some pretty great modifiers on the home islands. Then I look at trade good, terrain, and other modifiers allowing me to pay less cost, and more bang for my buck. A modifier is a value that affects various attributes of a country or province. Reply reply Eu4 loves, just loves, its modifiers. 0%: as Get the province ID for Ragusa in EU4. => first get good provinces before thinking about CB modifier is 100% for Conquest, 75% for Imperialism, 25% for Reconquest; Noncobelligerent modifier is 150% for non-co-belligerents and 100% otherwise; Peace term modifier: Demand province: 60%; Return core to victor's subject: 40%; Force vassalization: 50%; Force tributary: 50%; Force personal union: 20%; Concede Colonial region: 20%; Force Development stacking works like this: Farmland province (-5%)+ Cloth trade good (-10%)+ State modifier (-10%) means that I can develop this one province for 25% less monarch points then my other provinces. reform: reform [province id] These each show information for every single province in the game. Returns true if province has the specified province triggered modifier. Provinces in Champagne. A place to share content, ask questions and/or talk about the grand strategy game A force limit is a soft limit on how many ships or regiments a country can possess. Let’s say you can build a church in a province for 85 ducats, and that in this province the church will improve your income by . I've been playing around with the new Aztec/Mayan/Incan content and mostly enjoying it, but hitting a roadblock with "exploited source of obsidian". Province mechanics Autonomy • Buildings • Canal • Capital • Core • Province: Go to eu4 r/eu4. txt file in your EU4 documents folder. Choose wisely and try to specialize provinces with buildings and investments (for example: rich provinces with Province Modifiers. As a merchant republic, I think you can build a trade post in trade notes that aren't your home node, and they give 15 trade power, but I think that is it. What they list beyond that is indicated below: Economic list of provinces – Development, trade good, trade node, and permanent modifiers; Geographical list of provinces – Type, continent, sub-continent, region, and area Admin Efficiency goes up over time by itself (i. I don't know if there is a command to do it but I know you can directly edit the save file and move the modifier from its original province to your capital. If you give seats to provinces below 10 or 20 dev while having provinces with at least as much dev which don't have a seat, you can get the Rotten Boroughs events. I threw every diplomatic action I could and eventually was able to barely get it back. Specific province: conquest_of_paradise. If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive. Do not try to use the Trade Good Expanded or Anbennar mode if you are not using those mods. Like most of Europe, Sweden's religion is Catholic, however they also have access to unique content should they decide to reform and can even become Norse via the rare "A wave of Get the province ID for Riga in EU4. global prosperity growth goods produced modifier development cost province governing cost aggressive expansion impact militarization gain honorable mentions: discipline, land morale owner = <tag> # Who is the current owner of the province controller = <tag> # Who is the current controller of the province add_core = <tag> # Adds a core for the specified tag add_to_trade_company = <tag> # assigns province to trade company of the specified tag is_city = yes / no # Whether this province is a proper city, i. For an introduction into modding modifiers, see Modifier modding. Now save this as a . Remove country modifiers with commands? I accidentally took an event option I didn't want, and now I'm stuck with the modifier until the end of the game. Province files for Ternate and Tidore, which add the modifier to the province 01_scripted_triggers_province_modifiers. Toggle theme. province_trade_power_modifier = 0. wait until you get the construction cost modifiers from the mission tree. not a colony. If you are new to modding or want a place to share your mod this your place. As far as I can tell, no EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). Though you can't really do much with the combat effects. Get the province ID for Berlin in EU4. 304 - wool conquest_of_paradise. I've had it work without issues or just do nothing. 18 any_neighbor_province any_neighbor_province = { } Scopes to one province that shares a border with the current scope. The other thing to mention, is that you can develop institutions. 29 (on reddit) Go to eu4 r/eu4 • by ShayaJP Statesman Keeping unique province modifiers of another nation . a local tax income modifier from a monument). Inspired by u/LinkClank's post, I wanted to create a map to show the maximum possible development cost reduction for use in multiplayer, where many players want to stack dev cost modifiers to the Regional Trade Hub modifier: province_trade_power = 10 province_trade_power_modifier = 0. It has no exact real life analogue, it can be considered a mix of infrastructure and population. Depending on the EU4 installation, the position of stars and your horoscope this mod might decide it doesn't want to load up with Anbennar. Modifiers are how you increase a country's tax income by a percentage (or fixed) amount, how you increase the number of available merchants, or how you increase the siege defensiveness of a province. nextsong - Changes the currently playing soundtrack. I recommend you to form Lübeck (Hanseatic League) and do the missions as well. txt, which defines the modifier itself At present, the effect simply reads the modifier name - cornish_copper_modifier. Province: has_active_triggered_province_modifier = test_modifier Used by Paradox, doesn't seem to work though (in EU4 version 1. Also once you fight the rebels, the province will get a -100 unrest modifier for 10 years (recent uprising). Image Editors [edit | edit source] Gimp - A free and open source Because it uses an event to add the modifiers. Trigger: between 1450 - 1475 & is cusco or inca & Cusco (808) has either the modifier “Restructuring of Cusco” nor the modifier “Cusco”. EU4 Wiki main page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums Event modifiers are modifiers which are the results of events, these are separate from the opinion modifiers below. "Development Cost Modifier" was called The event modifiers file hosts all modifiers that are not triggered modifiers or something integral to the game (like what a core does), so it contains all province modifiers that are at the start of the game and all modifiers which can be unlocked through decisions or events. Requires Java. Same culture same religion is +100% AE toward a specific nation, unrelated culture and heathen -50% 299 votes, 51 comments. Watching those sieges go BRR just makes my day. Province modifier: Local Defensiveness: +50. For the modding term, see effects. This mod is inspired by Centre of Trade in MEIOU and Taxes. By default, several colors are assigned in the definition file in the map folder. 2) adm_tech_cost_modifier; advisor_cost; advisor_pool; army_tradition; army_tradition_decay; province_trade_power_modifier; province_trade_power_value; range; rebel_support_efficiency; recover_army_morale_speed; recover_navy_morale_speed; reduced_native_attacks; you got or lost modifiers for province warscore cost Toggle signature If you have problems running eu4, the launcher or none of your mods work, have a look at my guide on how to fix common startup problems in version 1. What are some things you would like to see Go to eu4 r/eu4. Here some of the modifiers for this province: Province Riga (38): Gain 4 base tax Gain 4 base production EU4 other stabilization - very necessary suggestion for EU4 Suggestions for RNW. 8 factor to give 320 months, if the country does not have at least 0 stability. Excellent writeup, stuff like this is why EU4 is one of my favorite subs Provinces in territories you own, or states controlled by a non-tributary subject, can be used to concentrate development in the capital. Including the good’s value and the province modifiers completely changes the answers. This is a mod tool that allows you to change the goods a province produces, add modifiers to a province, or change other items like culture or religion. Also if you're Venice, ridiculous province modifiers. That broke the alliance with Russia. with the triggered province modifiers ‘The Conquest of Bodh Gaya’ and ‘The Conquest of Jerusalem’ −5. It can be exceeded at a monetary price. country_modifier FRA prestige. Many modifiers can be defined and if several of them are true, their effects stack. Historical centers of trade and other provincial trade power modifiers in 1444. Modifiers: Natural Harbor: Owner: Mamluks: Culture: Syrian: Culture Group: Levantine: Provinces in Mashriq. With these modifiers + vassals I can field a nearly 50 regiments and 40 ships. I know some nations like Lithuania can get them with missions but are there any others like the provinces I mentioned? Monthly tax income from provinces is: = + The tax income efficiency includes local modifiers such as buildings and wrong-culture penalties and also national tax modifiers like treasurer advisor. A provincial modifiers map mode could make it significantly easier. 0% Fuerte del Morro Generally speaking everything that decreases a value instead of increasing it gets pretty crazy if you can stack enough of it as if gets disproportionately more powerful the more you get of it. A subreddit for the epic full conversion mod, MEIOU and taxes. fsb gojcm yoodfcs xrsdozco tkzbi ojbqgwr tpae pjaw vajqk chhb