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class="Site-inner"> <div class="Content-outer"> <main class="Main Main--blog-item"> <section class="Main-content" data-content-field="main-content"> <article id="post-6787d88ebbf15d1afe32fff8" class="BlogItem hentry author-guest-user post-type-text featured" data-item-id="6787d88ebbf15d1afe32fff8"> </article></section></main> <h1 class="BlogItem-title" data-content-field="title">Valve index fps. Describing it is a little tricky because it's experiential.</h1> <div class="sqs-layout sqs-grid-12 columns-12" data-layout-label="Post Body" data-type="item" data-updated-on="1736956418006" id="item-6787d88ebbf15d1afe32fff8"> <div class="row sqs-row"> <div class="col sqs-col-12 span-12"> <div class="sqs-block image-block sqs-block-image" data-block-type="5" id="block-yui_3_17_2_1_1736956612027_4542"> <div class="sqs-block-content"> <div class="image-block-outer-wrapper layout-caption-below design-layout-inline combination-animation-none individual-animation-none individual-text-animation-none" data-test="image-block-inline-outer-wrapper"> <figure class="sqs-block-image-figure intrinsic" style="max-width: 649px;"> </figure> <div class="image-block-wrapper" data-animation-role="image"> <div class="sqs-image-shape-container-element has-aspect-ratio" style="position: relative; overflow: hidden;"> <img data-stretch="false" data-src="+2025-01-15+" data-image="+2025-01-15+" data-image-dimensions="649x433" data-image-focal-point="0.5,0.5" data-load="false" elementtiming="system-image-block" src="+2025-01-15+" alt="" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" style="display: block; width: 100%; height: 100%;" onload='("loaded")' srcset="+2025-01-15+?format=100w 100w, +2025-01-15+?format=300w 300w, +2025-01-15+?format=500w 500w, +2025-01-15+?format=750w 750w, +2025-01-15+?format=1000w 1000w, +2025-01-15+?format=1500w 1500w, +2025-01-15+?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs" height="433" width="649"> </div> </div> </div> </div> </div> <div class="sqs-block html-block sqs-block-html" data-block-type="2" id="block-85cdc157ce0ba02f26c7"> <div class="sqs-block-content"> <div class="sqs-html-content"> <p class="" style="">Valve index fps 7 ms, meaning that if I had a way to set the HMD to 60 hz, it would run smoothly. Every game I run (iRacing, Assetto Corsa) gives 40-60 fps no matter what settings I use. Field of View: That sounds strange, unless you made changes to some config files Alyx should give you a constant 144 fps and downscale res if needed to keep the 144 fps. C. I even play take and hold in h3vr with it. People thinking Index is outdated really have no clue what they are talking about. I had to dial down the graphic settings with the slider to the 2nd lowest setting to maintain 120 fps. if we could set our index at 100hz, each frame would be 10ms, as a millisecond (ms) is one thousandth of a second, or 1/1000. It sounds like you have a high end card. The valve index is a very powerful headset but it's old and falling apart. Here are my specs as well as the last HLA session logs on fps VR: Valve index (2 base stations 2. Dec 28, 2020 · Unfortunately, it is just not possible with the current versions of the game/SteamVR/Nvidia driver. Laptops with a dedicated GPU might be an option. I deal with it for the first few laps, because it evens out for the rest of the race. Result: G2 wins by a mile. Dec 23, 2020 · Stuttering, very low fps, weird graphical glitches, and running on a good, up to date, pc. Using the ForceTube and the Valve Index controllers is truly sweet. And if you don't reach your fps target then there will be motion smoothing and re-projection, which if possible should be avoided. Valve Index Virtual Get FPS VR so you So from what I've seen I should at least get 120 fps at 100% resolution in a game like Beat Saber, but very often is going down to 90, 80 or even 70. Will update once I get my Index on Friday :) Ergonomics and Comfort - Finally the great ergonomics of the Index, such as the speakers not touching your ears, and better materials, will probably bug you less after an hour or so like other headsets and will allow for extended periods of play time where you can really get lost in VR. Outside-in tracking. Yes. Jun 28, 2019 · Here’s the tech breakdown: two panels with RGB LCD (not OLED) to help cut the screen door effect at 1440×1600, and a 120Hz refresh rate. I'd rather wear the Index all day every day compared to the Quest 3. The headset also requires a power outlet in addition to displayport and USB 3 connections. Running Windows11, all drivers updated, using USB3 port for the HMD. Thanks in Advance. It's showing the same frames but for different amounts of time. Basically it's a more aggressive version of motion smoothing. I can run in 120hz but its a bigger chance of framedrops since OBS takes resources etc, even on my Nvidia 3090. Choose the perfect VR Gun Stock to match your style and preferences from a variety of colors and configurations. The Valve Index is a PC-powered VR headset, released 2019. If you can keep stable 25 fps, motion smoothing makes 90 fps in the headset for you. Running AMD3700x and 2060 Super card. ASW in the Valve Index is called Motion Smoothing, but VaM ignores this setting and runs at whatever FPS your hardware is capable of if you are interested in FBT index is definitely your best option at the moment it will only be roughly 500 to get a set of 3 from your current point, the reason you'd expect 30 is cause not all worlds or avatars are optimized to the extent of games by themselves, my best recommendation for upgrading your system is more ram, and something equivalent to a 3070. Just better fov, better sound, more fps, better tracking. I first I though it was just a funny coincidence, but then I tried something light as the empty arena of boneworks, where my FPS still drop, and Index have option to run in 80 / 90 / 120 / 144 hz I mostly run in 90 hz, even if I record OBS at 90 hz I get some jitter when youtube converts to 60hz. If you're getting 90 FPS on a 120 Hz display you will be getting 3 of 4 frames with the fourth causing a microstutter, assuming 'perfect' frame pacing. So you can just say that you want the highest resolution that will not bring your frame time over 1 / FPS milliseconds. IIRC they have to add SS to correct the image for the lenses and stuff. The index lets you pick from 80/90/120/144. It locks there like Vsync is on. I've played a few FPS-ish games so far without issue. I'm running a 9900K with 2080ti 32GB DDR4-3200 with a Valve Index and 2 base stations. Inside each mount, there is a black rubber inner layer to protect your controllers and ensure a perfect fit. 144 Hz is great for movies too, as 6 x 24 fps = 144 fps - while 80 or 90 fps do not match nicely with 24 fps. On top of the AMD superresolution stuff we can now also turn on fixed foveated rendering for even better performance! May 18, 2024 · When using the valve index you can have everything set to the highest settings at the highest refresh rate and still get great FPS. Valve has added a new feature to the beta build of SteamVR. At first, I suspected that I might have a The fps always gets halved, so 90hz = 45 fps if you drop frames. Changing the in game settings didn't help at all initially. I'd say it's like the difference between 30 fps and 60 fps on a YouTube video. Unlike 2D gaming, where you lower the resolution and things just get stretched to fit the screen, going below the recommended resolution in VR causes a severe blurring affect as the picture is stretched even In my experience (valve index) fps drops and stutter that I don't mind on a monitor is far more noticeable in VR and can cause some pretty unenjoyable experiences. I guess the game caps the FPS to 60 everytime I fall under 120 FPS for a couple of frames. For example, the G2 VR Headset has a higher resolution compared to the Index, (what i am using for a baseline) so you will need to have that in consideration while you configure your settings, so that it will be according to that of what you have. The PC will automatically match your FPS to your Hz setting, so it can only go lower; If you're in 144Hz mode and can only get 130 FPS you'll be getting lost frames, so you should instead run in 120Hz mode. On top of this the games also got settings. And for some reason, I am getting sever frame drops every few seconds to the point that it is nauseating. Got it running in First Person mode. Update 01/08/2022, played with SteamVR configurations, tried to change FPS/SS and some options. 3. Feb 18, 2021 · Hello all, I know this is probably the millionth discussion on this issue so I'll keep it short. Oddly enough, the 120Hz and 144Hz modes work perfectly fine without any problems. Main thing to know is that if you go for 144Hz and your PC is only able to run at 90 fps, you'll get 72 fps due to re-projection. the x-axis is the frame number. Oct 30, 2020 · Hello, Most of the merely intensive game I tried seem to suffer from serious perf issue. Thoughts on the Quest 3 vs the Valve Index? Discussion ive had an index, since 2020 and have loved it. Last night I tried Budget Cuts 2, inside a train with 1 enemy, I had around 50 fps. In that perspective, 144 Hz will make it easier getting the most fps, but reprojections will be noticeable if you cannot do fps/hz in a 1:1 ratio. So with my Valve Index on my new AsRock 7900 XTX Aqua, the very first time I opened Beat Saber (directly from my Steam library), everything was so wonky I couldn't even play. In game My rig Nvidia Settings 1 Nvidia Settings 2 Driver 457. obviously, units haven't shipped yet, but do yall think it'd be a worthy upgrade these days? no controller based finger tracking on the quest though which is kinda stinky Valve Index settings as a BASELINE to expand on and to understand why it does what it does. So while 3-1/2 years old the Index complete experience including knuckles, audio, adjustability, etc, still makes it one the best options available - and still in high demand and sometimes short supply, so Valve hasn't needed to discount it (though I'd agree that in a different Oculus equivalent asw is no where near as bad, Steam VR needs a major update. My Vive Pro would hit 90 fps, but Index's 120 feels so much better. Oct 14, 2019 · I launched Fruit Ninja and had no issues and the FPS to the headset were at 90FPS (90hz refresh). I have to say it but the HTC headsets just aren't it in terms of design and layout (in my opinion). 94ms The Valve Index ® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. 09 and 560. ) I am currently playing with SKSE vr, SKYUI, HIGGS, VRIK, a mod that adds two handed blocking, and a mod that allows me to use the Index controller like a cursor for menus. The latter two are simply too distracting and feel like relics of another age when experienced side-by-side, making the Index's image seem somewhat ugly. I've been troubleshooting this problem for a few weeks now with no success. Reply reply Hello. The game is still only rendering 60 fps. Hello! I’m an Australian looking to get a Valve Index for 2 years now. On the lower right you will find the cogwheel icon to the settings. Jan 24, 2022 · The trick is here to set it to fixed fps (in example 25 fps) and make sure that with your settings you aint dropping below 25 in any situation and any place in the world. FPS issues. FYI frame rate operates in discrete steps in VR, in general you are either getting full or half of the display refresh rate. Then I played RecRoom, which have shitty graphics, and in some places the fps where jumping between 30 and 60. I'd describe it as fluid, smooth, or buttery. P profile and things are looking a lot better. 10 Half-Life: Alyx Let's start by looking at the most authentic Valve experience on the Index, Half-Life: Alyx . Especially Onward. 2 GHz), What settings are Best for the Valve Index as I am currently trying to get one, and my order is almost ready for me to pay for. I just replaced the 3070 with a new 4090 and encountered the same issue on win10. A RTX 3090 will get you about 80 fps, a 3080 about 72 fps with the Index res 100%. That's about 80% of the pixels the Index will need. For discussion of the Valve Index. I tried different DP port on my GPU and the stutterings seem to be gone Dec 15, 2019 · 変更のたびに再起動が必要だった 「VALVE INDEX」はValve社が開発・販売する、PC向けのVRヘッドセット。高い解像度やリフレッシュレート(最大144Hz)、五本の指をトラッキングできるコントローラーなどが特徴です。 I actually have 2 situations where I'm experiencing framerate drops and/or latency issues when playing BeatSaber with my Index. At first I was concerned that the 3070 is not really "future-proof" enough for VR, but now that upscaling technologies (Nvidia DLSS, AMD FSR) become more of a thing and foveated rendering will probably come next, I think that it will even be a great GPU for the next VR hardware generation(s). MSFS Settings. 11 ms 120 FPS = 8. FPS is generally either a moving average (which is pointless for VR) or it is based directly on a particular frametime. The only thing I've seen them reuse it for is zbuffer particle collisions. 33ms 144 FPS = 6. My system: Rtx2080 Ryzen 3700x 16GB DDR4 Sep 25, 2022 · Let's look at some of the most immersive FPS games on Valve Index. The net effect is that the G2 has lower FPS, and a sharper image, while the Index has better FPS (by no small margin), but more aliasing and shimmering. SteamVRTest tells me everything is great for VR. With a 6600 gpu I feel like you should be able to at least get 120 fps on most things assuming you don't crank the settings My Graphics Card is the GTX 1080, and my CPU is the i7-7700k (4. This is valve index subreddit. Has anyone else got either of these issue? Jan 28, 2022 · Using the Valve Index you can get there by pressing the system button on your Index HMD or on the Index controllers. Valve Index Stuttering/Frame Drops I recently built a brand new PC on next gen hardware. Still cannot do 144 fps with sufficient super-sampling in most games, I think it'll take a RTX 5090 or better to unlock the full potential of the Index. The GTX 1080 Ti is awesome - also for the 11GB vram. I would like to note that this game is the only game I'm running into these issues with. If however you set your headset to 90hz, then when your PC would hit 115 fps at 120hz, you'll instead still be locked in at 90hz no problems. On low and even on ultra. However, if offered to me today, I'd probably still choose the Quest 3 for the Inside-Out Body Tracking, passthrough, and being able to double my FPS using Virtual Desktop's Spacewarp feature. So I closed Beat Saber back to the main VR room, opened Adrenaline (AMD settings) and disabled Steam VR Integration. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. 1000/fps = time in ms 90 FPS = 11. With respect to aiming for 70-100 fps, index let's you select 70,80,90 or 120 hz, a 3060ti is very well suited to target 90fps in demanding games with low to moderate supersampling and will easily hit the highest target of 144fps in lightweight games. 0) XFX RX 5700XT R5 3600X Nov 22, 2019 · With the index you are rendering basically at 4K, even higher, for VR. If you're dropping into reprojection you need to lower your settings, resolution, or refresh rate to something you can maintain. Also I have it on an SSD with other games that aren't having an Like a lot of us, I've been reading lots of comments about HL:A. O. Jul 29, 2020 · Today I'm sharing a combination of settings for the Valve Index VR headset and iRacing covering NVIDIA, Steam VR and iRacing application settings. 2 weeks ago I lowered it back to 90 and it is much better now. 1 x One sling to attach on the armature. It requires two base stations that must be plugged into an outlet. If your rig cannot do 144 fps, it will go down to 2 x 72 fps, 3 x 48 fps, 4 x 36 fps, etc. Hello! For context, I've owned Vive since its launch, Rift, Rift s, Quest and now Index. Wonderful. I mostly play games that don't demand a lot from the pc, but I dream of getting the valve index and playing alyx on high settings and fps as well. So far, the experience has been I have a better experience w/ motion smoothing off and highest achievable fps running my index in 120hz mode than any other but having a reprojection rate of 95% off a laptop. It is all about the immersion. I don't think any engines reuse z-depth for rendering. on paper, it seems like the quest 3 is going to be a worthy upgrade. Go to your Steam\config directory and delete the steamvr. But the index takes more bandwidth and more power. Anyone know any BIOS settings I can change to perhaps get some more FPS? Edit 4: My computer overheated and once it started up again everything was fine. The best GPU for the Index is also going to be the best GPU currently released, especially at 120Hz. The Index controllers have complete parity with Oculus Touch, but they feel more natural since you can let them go and grabbing things feels more natural than pressing a button with your middle finger. It works very well. It feels fine but I'd still like to check how you guys are setting up your experience. Set this to a very low resolution, everything at minimum and most importantly Vsync - OFF. Before that, I noticed SteamVR motion smoothing a lot and I did not like it. Dec 6, 2024 · Hello everyone, I’ve recently started using the Valve Index again, but unfortunately, I’ve encountered a strange issue with the frame rates in certain refresh rate modes. Refresh Rate: 120 fps is the biggest advantage with the Index. I recently received my Valve Index Kit as my first VR headset and it is awesome. Set it to custom and a slider will appear, 150% is standard. However, this damn game (fully updated, and have the latest Nvidia drivers as of today) will NOT go over 40 fps. In short, still love everything about the Index, even the physical panel res. Render resolution - 78% - this is important. Audio is in Polish (subtitles are available so you can auto-translate), and you can see fpsVR all Everything else runs perfectly fine in VR at 120 fps (Alyx, Beat Saber, Portal VR, etc. This means your GPU and CPU only need to generate 24 real frames. RTX2080 and 32GB of 3200Mhz memory. Just Installed this,and seems to work fine. Occasionally it will jump to 60 but then lock back at 40. turning an kind of virtual sync in my nvidia control panel and in game off, turning every setting to low to avoid a performance bottleneck. Some of the more basic games will run great, but things like racing/flying sims won't even get near 90 with current GPU tech. When working optimally, like in Paper Beast, motion smooting looks very close to 90 fps. this is a multiple of what your refresh rate is set to. Still I'm down to res 100% in many games like Westworld and Until You Fall etc. As you can see from the link I provided, the 980 Ti can push Skyrim with the high res texture pack to 160 fps with a minimum fps of 106. though you probably won't need From my understanding, index screens are not variable refresh rate screen, so you need the exact number of frames of your refresh rate ( in 144hz they need 144 frames or you will have black frames), given how reprojection works, if you get just a fewer FPS than your refresh rate, async repro kicks in (don't remember the current name), asynch 1 x Pair (left and right hand) controller mounts to slot your Valve Index controllers in, with magnets to clip them on magnetic brackets. With the Index, you should be getting about 44 fps using the Index res 100% (refresh rates really don't matter in the OpenVR Benchmark - I get similar results in 90 and 120 Hz). I noticed at the end of last year they finally started selling the Index at EB Games for $1899. If u can afford it definitely go for the ryzen 7 or the Intel i7. There is no way a 3600 is gonna be enough to push 144fps to ur index. vrsettings file. But I think it's amazing that I can get solid 90 fps using an old GTX 1080 in this game and Index res 200%, but then again Boneworks is similar. So far, there's not a single game I own on Oculus that I can't play on Index through Revive. It is just great and the best way to play FPS games in VR now. Running on ultra might be overdoing it 😅 I'd experiment with what you can adjust to get better frame-rate, if you think it's a problem. I'm running an i7-8700k and GTX 1660 ti and I guess it's not quite enough to drive the Index properly at 120 or 144 hz. Hopefully, this issue can be fixed in the future updates. Whatever settings I change it always seems to go to 72 fps with 50% reprojection. 95 AUD. That said, there are a few games that work fine like beatsaber, pavlov and Saints and Sinners on mixed settings. the purple means you are having display errors on your Index, are your graphics drivers fully updated? and you are also playing 144 hz, you will lag alot on this (from my experience and from what I have heard) you are better off going to 120, or even lower to test atleast. I initially found the index controllers uncomfortable until I adjusted the wrist strap. use a game like beatsaber so you can ignore any performance issues and focus on this configuration and hardware bugl But race starts with +30 cars will drop my FPS. Now I can run most games at 144hz (Valve Index) with lots of supersampling at stable framerates. My biggest complaint about the index is how fragile it is. Eventually it boils down to preference. true. It is so much better with a gun stock, its like its ment to be played with it. Still not ideal but rather than 70 FPS it only goes down to 90. 100% or 200% SS it doesn't matter. I am loving the Index but software wise in comparison to where Oculus is at its in the dark ages. Describing it is a little tricky because it's experiential. set your display to run at 60hz and give running the index at 90hz and 120hz. Missed opportunity Steam VR should of been given a major re-vamp at the same time as index. I mostly run my Index at 90 or 120 fps. nvidia has a problem with 144hz displays connected with the index, iirc. I just got my Index a few weeks ago and in certain games (only really noticed it in Half-Life Alyx, Rec Room, Pavlov VR, and sometimes in Minecraft VR) I have super high frametime but super low usage on my GPU and CPU, but especially the CPU. I recently built a new computer with all new components except for the GPU (RTX 2080 Super) which is from the old build. If I turn off Smart Smoothing, then the game will just render however much it can, right up to 120 fps if possible, with no switching at 60 fps. VRChat Optimization - Valve Index Help I finally have been able to set up a space in my house for my Index and have been wanting to play a lot more VR, but it seems that any time one person has a really unoptimized Avatar or I go into a world with lots of effects - my framerate just tanks and I can barely do anything. So if you're running 120 Hz but can only handle 100 fps, you should turn the headset down to 90 Hz so that you don't have to use Motion Smoothing. Something that stuck out to me is that regardless of people's disposition on VR, there's a lot of people making comments that it's easier to aim/play shooters with mouse & keyboard vs doing so in VR. you also might need to adjust settings in steamVR like supersampling keep it at 150%. Absolutely 90 Hz is fine. Naturally, some games you can really push SteamVR resolution scale/supersampling high up (150% for a few titles) with minimal reprojection. . 90 Also tested with GRD 561. The FUS profile is just essentials, The GTX 1080 Ti is awesome - also for the 11GB vram. Everything has been running amazing and stable on this new machine except VR. you probably have the drivers lingering for some odd reason, go into control panel, device manager, display adapters, disable all in there minus nvidia. 50fps min is probably low as i would consider, 90+ is ideal. However, this is also why I have the Vive Pro wands as backup controllers for any games the index controllers don't play nice with. Three WindForce fans cool this card making sure the card stays cool even in the longest VR gaming sessions. Jan 24, 2020 · What I noticed is that the game either runs on 60 FPS or on 120 FPS. the index at 100% render resolution per eye is 2016x2240 not 1440x1600. However, in most of the problem areas the frametime usually remains under 16. Also I've used my current pc (laptop) for 8 years now and I'd like to use the next one as long as possible as well. If you can only handle 70 fps, you might want to set the headset to 120 Hz and force reprojection to 'always on' so that it is at least consistently performing at 60 fps. Dec 2, 2022 · but will work with any SteamVR headset. This happens incredibly frequently, activating puzzles, fighting enemies, walking into new areas, reloading gun etc. This seems a little low. FPS VR provides a more in-depth view of most of the performance relevant system information in one place, with more customization than the built-in graphs have, and additional features like cable twist tracking and more statistics. Definitely a pricy headset, but compared to porting the headset from other countries it’s a lot cheaper. If you run 120hz and your PC is struggling, and dips to say 115 fps, then it will plummet to 60 fps instead for reprojection. You can run your index at 144hz, but with less than 72 frames (24-72), so the rest are just interpolated. I play with the index and got the G36C gun stock from 3DGEAR. I'm using an i9 10900K cpu (10 cores), and I have not seen any reprojections in Alyx - but again due to res auto-scaling I should never see reprojections. Dec 23, 2020 · Go to "Per-Application specific" and select msfs. Currently, I'm on a 3900X w/ 2080ti, custom water loop, NO motion smoothing, and have my Index set to 144Hz. Hi folks, just went to Index from Quest 2. HLA, as well as many other higher-end games, perform below my liking and stutter frequently on a more than capable system. Controllers and headset break more often than they should for the price. When you actually drop below 25 real fps, you may see artifacts though. GeForce experience installed. If the game cannot reach 60 fps then it automatically stops applying the extra frames until it can again, which can cause hiccups. There you can set the refresh rate. It even feels better now than using the ForceTube with the Vive Wands for example. FUS comes with FUS RO and FUS RO DAH when you install it. . In the result put everything to the same config I had before, but stayed on 90 FPS (as NMS is not giving me 120 anyway), so now issue is not persistent. Dec 14, 2018 · This means P3D fps is running between 36 and 72 FPS (and that is really high fps for P3D), and the framerate is automatically locked (by smart smoothing) to 36 FPS, and SM calculate the missing frames and we see 72fps in the HMD. FPS is stable at 144, but sometimes the image gets slow (feels like 70-80 fps) even though fps and frame time don't change at that time. fpsVR shows my GPU usage dropping aswell, to around 50% Frametime is more useful than FPS. If you run in 90Hz mode, you'll get max 90fps, etc. I can't even get to the main menu without stuttering and lag that makes it useless at this point. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Yay, more wires! Also the wireless is great for the Vive Pro. In fact, I had been running my Index at 120 since I got it at launch but in certain games it struggled to maintain 120 frames and I could tell. make sure you have your hdmi from both headset and pc monitor on the same nvidia card and not the motherboar 144hz is called experimental because most games wont reach 144 fps even on a 9900k and 2080ti and they don't want people thinking its the index's fault. Oct 10, 2024 · I changed my index's refresh rate to 144hz and now it bluescreens/restarts my pc whenever I try to run steamvr with it. PC Specs CPU: Ryzen 7 3800x GPU: Asus ROG Strix 2060 Super OCed to 2Ghz RAM: 16 Gb 3666mHz CL16 When playing in VR on my Valve index I am getting pretty crappy frame rates, often not even getting 90fps in games like Saints and Sinners. Valve Index Settings. My PC should be more then capable of Running VR (specs below), but apparently there are still some things that I need to figure out, like this one. On the same tab you can set the supersampling resolution. Played HL:A at 120 and had quite good graphics. The problem is the Frame rate,im in the Full Red all the time even at 80 htz. Oct 10, 2024 · ISSUE When changing the Valve Index HMD refresh rate via SteamVR video settings this results in an immediate Blue Screen of Death (BSOD). Sep 18, 2019 · Not only that, but when ever I start SteamVR my Valve Index is not detected as an output, but the microphone is detected as an input, until I pull out the break away cable and plug it back in, then it detects the Index as an output. This beats out most tech on the market (the Vive Pro has The Valve Index performance graph basically hovers around 8ms, and frequently spikes above 11ms, which is when I get the frame drop. I've had my Valve Index for a bit over a year and it was working great. When using the 80Hz mode, I only get 20 FPS, and in the 90Hz mode, I’m stuck at 30 FPS. I've always thought of the Index as 2-3 years ahead of its time and other headsets have been playing catch up since. Nov 29, 2019 · I have tried to reinstall the steam vr a couple of times but with no affect, the stuttering is in 80, 90, 120 and 140 hz. Edit 3: I reset my BIOS settings except for my RAM D. In some areas of HL-A my FPS drops to (but never below) 60 FPS. It may be the games fault, or even my computer that's too slow, but I find using FPS VR that I have almost always either my refres hrate as FPS, or just half. Since I bought my gun stock I only play fps games with it. OS Windows 11 Home 23H2 Build 22631. Maybe some improved facial interfaces and straps will change that but for now I think the index is still the most comfortable hmd available with the Quest Pro close, but in a different kind of way. So yeah, it's quite possible that the 980 Ti will have no problem pushing even a demanding game like Skyrim in the 120 fps territory. I think The Talos Principle also capped my FPS to 60 when I used the in-game FPS feature. The technology currently does not exist to run everything at that high of a frame rate in VR. 70 (those are not affected) STEPS Connect Index HMD to PC Start Steam Start SteamVR (tested with 2. Check out our wide range of VR Gun Stocks designed for the Valve Index. But FPS and frame time are related - if you can generate a frame in 1 / FPS milliseconds then you can render at that FPS. The Valve Index ® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Either a ryzen 5 5600 or an Intel 12th Gen i5 would probably do the trick. Dec 13, 2020 · As promised, a follow-up test of DCS in VR on an RTX 3080. I wont' go into technical details why. Meta pro has stopped production because sales sucked, and the quest 3 is literally better in performance. I would consider the Valve Index just for the upgrade path to Big Screen Beyond in the future. For older non-demanding games you might pick 144 - for crazy stuff like Cyberpunk you probably won't even get 80. So, having said that: - Asgard's Wrath (Oculus) Hi there, I've been recently experiencing weird fps drops when playing all king of games, dropping about 10-20 fps for less than a second, no matter the framerate selected (so, 90 fps would drop to 70-80, 120 would drop to 110-100). Exactly, motion smooting is made to help users with weak gpus. stuck at 60 fps and with the reprojected frames it just looks really ugly and motion sickness inducing. I only have steps for Nvidia cards, not sure about AMD. No matter what i try setting fps limit to something lower than 60 and than to 120 (as said by a reddit post) didnt work. Ingame fps counter shows mostly a locked 40fps. Features 108° FoV, 1440x1600 per eye resolution, 144 Hz refresh rate, 6 DoF tracking. You can switch between them via the MO2 Profiles. You will have to tweak some of the settings to be fitted for your specific headset though. I checked the frame timing tool and i can see that i get a lot of idle spikes on both cpu and gpu. 4317 GPU NVIDIA GeForce RTX 4070 Ti SUPER (MSI GAMING X SLIM) Game Ready driver 565. These are my findings and how I have made it work fluid at 144hz (valve index) Question Am getting very low fps and not higher than 60fps and 50%SS and ton of Stuttering can you please advise and the recommended Graphic settings and what i can do to fix this issue. You should use whatever resolution/refresh rate that gets you a stable X fps without motion smoothing turning on. But only the headmovement gives 72fps, the P3D world is still 36 fps. Index or not, the lighthouse still needs power. For some reason, the game fixates on staying at 60 fps/120 Hz with my Valve Index setup as shown with minimal frametime fluctuations for both CPU and GPU, compared to other refresh rates. It doesn't tear or have screen issues. There have been some experiments using depth + roughness to decide whether to share between eyes (farther away and less shiny == less likely to have divergence) but I don't think any major shipping stuff is using that. Oct 30, 2020 · It may be the games fault, or even my computer that's too slow, but I find using FPS VR that I have almost always either my refres hrate as FPS, or just half. I first I though it was just a funny coincidence, but then I tried something light as the empty arena of boneworks, where my FPS still drop, and changed the refresh rate to 90, 120 then 144. fps/stuttering issue with performance optimalization 10 votes, 10 comments. Can While the game runs fine at 80 hz in most areas, there are some places (mainly cities) where it begins to chug and brings it down to 40 fps, causing frequent stuttering. Seriously it's fantastic! I keep getting blown away by this tool for every release. While my friend with an 11900k/3090 can't break above 60fps in VRChat and has an awful experience with motion smoothing off but only has a reprojection rate of 1%. A VR Gun Stock is your greatest ally in immersive VR FPS games like Ghosts of Tabor, VAIL, Contractors Showdown, Breachers, and more. This improvement is in terms of both the display and motion tracking. Turning off all mirrors, and toggling on Virtual Mirror only I'm defending, is critical to maintain 120fps. Note that your PC video settings take away resources. You can probably take "lightweight" off your list. 30 Any helpful tips how to make this game run at high fps and no repro would be very appreciated! I own both, and for pcvr I mainly use the index. I really enjoyed Skyrim when I played it on PC, and decided to get it for the Valve Index (from what i've read, a big friggin mistake. So it's tough, but I'll find the solution eventually! Thats's true, especially when you playing simulation games, with my 2080 ti i'm running many games with reprojecting and in Project Cars 2 it's sometime hard to hit the 45 fps. But I have some questions regarding settings. If you own index you should have an option to run it at 80,90,120 and 144hz. But when it comes down to it, fpsvr shows your fps and if you're not able to maintain for example 11ms frame times (90fps) then it'll halve your frame rate to 45 and guess the rest "reprojection". My Graphics Card is the GTX 1080, and my CPU is the i7-7700k (4. 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